Download 2DArtist Issue 54 June 2010 issue 54 by 3DTotal.com PDF

Download 2DArtist Issue 54 June 2010 issue 54 by 3DTotal.com PDF

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Extra resources for 2DArtist Issue 54 June 2010 issue 54

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02). I decide I want to aim for a somewhat levels. The only official way out of this area is oppressive setting by both pushing the scale through heavily guarded tunnels. and also utilizing the borders in order to make the viewer sort of feel pressed in upon. com Note: I’ll give you a heads up when I switch to Photoshop. Alright, as you can see this is the sketch I end up with after mixing it with a few of the other Using some great resources from 3DTotal’s free sketches. com/) sketchy. I’m painting in Corel Painter 11, using I then create a black and white collage that a regular hard edged Airbrush and pumping resembles rundown huts.

Smaller and less obvious. com page 54 Issue 054 June 2010 Painting Fantasy Medieval Scenes Chapter 6: Docks This step may look like a step backward, but I have to simplify things by washing out the detail in some areas that I want to develop further. First I create a clean base to start introducing the elements that will go on top in the near and far dock platforms. I also rework the placement and scale of the ships in an attempt to balance the composition. Now that I look back at it, I probably should not have erased one of the ships in the background; it added more depth and made the three ships look too evenly spaced out.

I’m painting in Corel Painter 11, using I then create a black and white collage that a regular hard edged Airbrush and pumping resembles rundown huts. I do this very quickly up the Grain, varying the grain size depending because this is only intended as a place mat to on how close I get to the foreground (Grain expand on and paint over later until it’s been larger the closer we get). 03a – 03b). page 61 Issue 054 June 2010 Chapter 4: Slum City Painting Futuristic Cities I then bring the collage into the final sketch, placing it on its own layer.

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